One player abstracts; the nearby normal player tests the chat trigger.
The recordings checked show the nearby normal player typing Caine. Some written guides assign the chat role differently, so the detailed page keeps a conflict label and gives a controlled retry path.
Choose the action for your current state
| Your state | Do this | Expected next state |
|---|---|---|
| You are the abstracted player | Stay connected and keep the nearby normal player in place. | The second player can test the filmed chat role. |
| You are the normal nearby player | Type Caine once in standard Roblox chat. | Watch for an event transition; do not spam the message. |
| No event begins | Open the troubleshooting route and verify state, role, and server. | One controlled retry, then stop if the build no longer matches. |
What the current evidence supports
Independent current recordings show a Caine event after a completed abstraction.
The footage checked shows the nearby normal player typing Caine.
Keep both players visibly nearby; do not use a guessed stud distance.
The current recordings do not establish a permanent walk-in map entrance.
Snapshot checked Jul 16, 2026
Action, failure, or post-event context
How to Get Caine
Follow the four visible states without adding an exact range or retry timer.
Open steps Failure recoveryCaine Not Working
Move from symptom to role, state, server, and retry checks.
Diagnose attempt Post-eventCellar route context
Use the Locations page for what is observed after the transition and what remains excluded.
Check location