No reliable complete layout is published in this build.
The page keeps only route checkpoints that can be tied to current footage. It does not add room coordinates, shortest paths, safe-zone promises, or secret solutions.
Location index
Observed checkpoints and player actions
00:00–01:00
Main circus floor
Regrouping and starting a controlled test.
- Observed
- Visible throughout current gameplay footage.
- Player action
- Use it as a social reset point before choosing an isolation or event route.
01:10–02:20
Tower / upper level
A community-demonstrated isolation route.
- Observed
- A player moves away from the main floor to an upper platform.
- Player action
- Treat it as one observed option, not a guaranteed fastest route.
04:20–06:50
Personal bedroom and dark corridor
A community-demonstrated darkness test area.
- Observed
- Current footage shows a room corridor and a darkened bedroom sequence.
- Player action
- Keep a visible exit and avoid relying on the video's on-screen timer text.
00:00–01:58
Cellar event space
The post-Caine transition area shown in current footage.
- Observed
- The videos reach it through an event transition, not a verified walk-in map route.
- Player action
- Use the Caine event route; do not search for an unverified permanent entrance.
Evidence boundary
What is intentionally excluded
| Excluded claim | Why it stays out | What to do instead |
|---|---|---|
| No complete layout or coordinate map is published in this build. | No stable layout source. | Use the checkpoint index. |
| Bathroom, Aquarium, Exit Door, and secret-room solutions are not included because repeatable route evidence is still incomplete. | The route evidence is incomplete. | Wait for repeatable current-build evidence. |
| No location is labeled fastest, safest, or guaranteed. | Current footage does not support a ranking. | Choose by visible state, not a claimed best route. |
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